GAME OBJECTIVES
The sequel to Thing-Thing Arena. Survive an onslaught of enemies for as long as you can!
Big game - over 5MB, so may take a while to load.
Read the game details below while you wait!
---Weapons:
Five-seveN:
- Your basic handgun. You have one at the beginning of every mode.
- Power: 1
- Capacity: 20
Automag .44AMP:
- Magnum Handgun. It has a lot of power and fires reasonably quickly. Ammo can be sparse though.
- Power: 10
- Capacity: 5
P-90:
- Submachinegun. Has a high rate of fire but lacks power.
- Power: 1
- Capacity: 50
FN SCAR:
- Battle rifle that's somewhat slower than a SMG, but much more powerful.
- Power: 3
- Capacity: 30
SPAS-12:
- Basic shotgun. It's slow, but it's powerful and can hit multiple enemies.
- Power: 2 x 5
- Capacity: 9
Auto 12:
- Automatic Shotgun. Has an extremely high rate of fire, and packs a punch at close range.
- Power: 2 x 5
- Capacity: 20
HK 69:
- Grenade Launcher. Does a considerable amount of damage on impact, and also does area damage when the grenade explodes. Ammo is harder to find for this, and it has a very slow rate of fire.
- Power: 5 on impact + 10 area damage
- Capacity: 3
High Frequency (HF) Laser Pistol:
- Fires a constant laser beam that does a good amount of damage. Ammo is abundant for this weapon, but it is used up quickly.
- Power: 2
- Capacity: 100
Gauss Gun:
- Fires a high-velocity bolt that will penetrate multiple enemies. Has a medium rate of fire and does high damage.
- Power: 10
- Capacity: 15
Mini-Vulcan:
- Has an incredible rate of fire, but it can eat up ammo quickly. (Note: This has to be unlocked in Practice Mode before you can get it. See Practice Mode)
- Power: 2
- Capacity: 150
Power Ups
The powerups in this game are little perks to help you out while fighting enemies. There are 4 different powerups you can find in the game:
Super Speed: You can now move twice as fast while walking or running. Each powerup you find adds 6 seconds of powerup time. This is great for running away from a large crowd of enemies, or making it exceptionally difficult for enemies to hit you when shooting.
Super Jump: You can jump twice as high with this. Each powerup you find adds 6 seconds of powerup time. This is a good thing to have when you need to get out of a group of enemies and running isn't an option.
Time Freeze: This stops time, but you are still able to move around and attack. Take advantage of this and clear out all of the enemies on screen while you have the chance. Each powerup you find adds 3 seconds of powerup time.
Health: Restores a portion of your health.
Updated:
August 29, 2013 1:25 PM
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MY GAME
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GAME INSTRUCTIONS
Right-click game to play full-screen (if available)
---Movement / Controls:
- Walk: A and D or Left and Right Arrows
- Run: Shift
- Jump: W or Up Arrow
- Double-Jump: W or Up Arrow in mid-air
- Backflip: W or Up Arrow while moving backwards
- Change Weapons: E or Numpad 0
- Pause / Unpause: P
- Aim / Shoot: Mouse
---Game Modes
Practice Mode:
Here you can check out all of the weapons without being attacked. You can also obliterate a stuffed Thing-Thing target!
If you shoot the cashier enough, he'll eventually attack you with a Mini-Vulcan. You can kill him and unlock the Mini-Vulcan.
To do this you'll need to get the Auto-12 (Automatic Shotgun) and make sure you have plenty of ammo. Get close up, shoot at him and don't stop 'till he's dead. If all goes well, you should be left with just a little health and a Mini-Vulcan. Pick it up and you'll unlock it in all modes.
Sentry Bomber Mode:
In this mode you're pitted against flying enemies strapped with explosives. If they run into you they'll explode and lower your health. As time goes on the enemies will become larger and more powerful. Make sure you keep your Auto-12, Gauss Gun, or Mini-Vulcan loaded once they appear. Also, try not to corner yourself; there will be too many bombers to destroy and not enough time to do it if you hold up against a wall.
Enemy Health Ranges:
- Basic Enemy: Between 1 and 8 HP
- Enemy Upgrade 1: Between 9 and 15 HP
- Enemy Upgrade 2: Between 16 and 25 HP
All enemies do 5% damage on impact.
Stinky Bean Mode:
Ah, those terrible beans are back and more powerful than ever. The beans are faster, stronger, and can jump higher and farther. Also, they now come in a range of sizes. The best strategy to beating beans is to not get hit from both sides by them. Getting up against a wall will work for a while, but the bean's health will eventually outweigh the amount of damage you can do so you'll have to do some jumping around to clear them out. Also, beware of the tiny beans. They like to sneak up on you and hurt you without you seeing them. They're also especially difficult to hit.
Enemy Health Range:
Beans can have between 1 and 7 health. Their size is relative to their health (i.e. bigger bean = more health)
All enemies do 10% damage per attack.
Zombie Mode:
The staple of any survival game. These zombies are slow, but they've got a ton of HP. You have to keep moving around in this mode, otherwise you'll get swarmed. You'll find the Gauss Gun to be your best friend in this mode.
Enemy Health Range: Between 10-25 HP plus 1 HP for every 3 seconds you survive.
All enemies do 10% damage per attack.
Super Survival Mode:
Prepare to be the recipient of a storm of bullets. Enemies are trigger happy and you're on the business end of their weapons. To survive in this mode, you'll need to get good at shooting while doing backflips and double jumping (because you are invulnerable from bullets when you do this). You also need to be quick to the draw, and collect as many Gauss Guns and Auto-12's as possible. The FN SCAR is good to fall back on when you're out of the other two due to its high damage and good rate of fire.
Enemy Health:
- Basic Enemy: 5 HP
- Enemy Upgrade 1:
8 HP
- Enemy Upgrade 2: 15 HP
All bullets do 3% damage and have a 1 out of 3 chance of doing damage.
Ultimate Survival Mode:
Well, this is where it all has to come together. In this mode you have to fight all types of enemies at once. Everything from the other modes applies here, but you get less health. Enjoy.
All attacks and bullets do 5% damage. Bullets have a 1 out of 2 chance of doing damage.
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